Template:KMP Documentation/CKPT

Revision as of 18:12, 15 October 2025 by Krummers (talk | contribs) (Reworded respawn index)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Offset Type Description
0x00 Float[2] The x- and z-coordinate of the left point of the checkpoint.
0x08 Float[2] The x- and z-coordinate of the right point of the checkpoint.
0x10 Byte The respawn index. This refers to a respawn point in the JGPT section to respawn players at once they have entered the checkpoint.
0x11 SByte The checkpoint type. This is either
  • a lap counter (0x00), which increases the lap count,
  • a key checkpoint (0x01-0xFE), which requires to be crossed by the player in order to get a lap count,
  • or a regular checkpoint (0xFF), which is used for checking the player's position and respawning.
0x12 Byte The previous checkpoint in the group's sequence; 0xFF for the first point of the group.
0x13 Byte The next checkpoint in the group's sequence; 0xFF for the last point of the group.