Template:Network Protocol RACE
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| Name | Amount | Size | Description |
|---|---|---|---|
| SLOT | 0-1 | 0x08 | Only used for redirected data via a proxy. The record identifies the original client by its slot number. |
| HEADER | 1 | 0x10 | A header for a race packet. |
| RACEHEADER_1 | 1 | 0x28 | A record with basic race data. |
| RACEHEADER_2 | 0-1 | 0x28 | A record with game-mode specific race data (not present in live view). |
| ROOM | 0-1 | 0x04 | A record containing a friend room message (not present outside friend room lobbies). |
| SELECT | 0-1 | 0x38 | A record containing data to set up a match (not present during races). |
| RACEDATA | 1-2 | 0x40 | A record containing race data for each player, such as positions or inputs. |
| USER | 0-1 | 0xC0 | A record containing user data such as Miis and friend codes. |
| ITEM | 1-2 | 0x08 | A record containing information about players' items. |
| EVENT | 1 | ≥ 0x18 | A record transmitting item events. |